iPRES 2023
SOFTWARE PRESERVATION AFTER THE INTERNET
Dragan Espenschied, Klaus Rechert
text
September 23, 2023
#knowledge management #software preservation
Software preservation must consider knowledge management as a key challenge. We suggest a concep-tualization of software preservation approaches that are available at different stages of the software lifecycle and can support memory institutions to assess the current state of software items in their collection, the capabilities of their infrastructure, and completeness and applicability of knowledge that is required to successfully steward the collec-tion.
Documentation as Art
In between performance and documentation
book-chapter
November 22, 2022
In the preservation of digital art, documentation is filling the gaps in between manifestations of a piece. When an installation is set up in a gallery, digital art is migrated from one server to another, or generally, when an artwork finds itself in a technical environment that is different from the one it was made in or made for, documentation plays a vital role in guiding curators, preservation specialists, and exhibition technicians. This chapter proposes that specific types of documentation can become part of an artwork’s manifestation, and that, over time, artworks can be moved into a mixed form that is part full performance and part documentation.
Open Science Framework
207.1 Fencing Apparently Infinite Objects.
Dragan Espenschied, Klaus Rechert
#Communication #short paper #ipres2018 #207. Digital art preservation (paper presentations - chair: Jo Ana Morfin)
Todays digital preservation practice focuses mostly on fixed or complete objects, which are defined by their manifestation as files or records with the assumption that if one has the file(s) at hand, the preservation or curational effort can be focused on the local content only. With increasing importance of networked objects or software, object boundaries appear increasingly “blurry”: for instance, many software applications are staged to look and be- have like locally running binaries, when in fact an orchestration of networked processes is required for their operation. To cope with apparently infinite objects and their increasing complexity, this paper explores an expanded definition of object boundaries for performative objects. Hosted on the Open Science Framework
PIK - Praxis der Informationsverarbeitung und Kommunikation
Emulation in the context of digital art and cultural heritage preservation: Requirements, Approaches and yet so much more to do
Tabea Lurk, Dragan Espenschied, Juergen Enge
journal-article
November 1, 2012
Abstract: The article focuses on current approaches and potentials for emulation technologies within the cultural sector. In order to mark the field, practical examples are given. They convey some of the interests of “computer culture enthusiasts”, who engage themselves within cultural production and preservation. In order to sustain their heritage, they have started applying emulation technologies long before traditional institutions. Furthermore, institutionalized interests of cultural memory institutions are explained. Opposed to the enthusiasts’ examples, they focus on the process of value creation within the cultural sector. Opposed to the formerly given examples, this approach is normally centered on (single) “objects” and their specifity, originality, authenticity etc. Coming to a conclusion we ask how far these two seemingly opposing lines might become reconciled. The theory of digital memory seems to be adapted for this alliance and broadens an outlook on future research activities.

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